![]() Similar systems called pneumatic tubes exist in the real world for example, those used by supermarkets to offload cash from tills to a secure area.Īmong the voice actors for the game are former Monty Python members Terry Jones as the Parrot, and John Cleese (under the pseudonym of Kim Bread, itself an in-joke as this was the nickname John Cleese wished to be credited as when appearing in a Doctor Who serial written by Douglas Adams) as the Bomb. The name of the system is a play on the word "succubus". Messages and objects can be placed in the containers, and the system is used to deliver items to the player from other locations. The recorded phrases would take over 14 hours to play back-to-back.Ī feature of the game and the starship itself is the "Succ-U-Bus", a communications system which moves physical containers through a network of tubes by vacuum. The engine incorporates over 10,000 different phrases, pre-recorded by a group of professional voice actors. The Spookitalk engine was developed exclusively for the game by creator Douglas Adams and several programmers from The Digital Village, the company working with Adams to develop the game. ![]() The conversation engine works by interpreting user input and selecting relevant pre-recorded speech responses. ![]() The robots' responses appear as text in the PET and are also spoken. Players type what they wish to say into the Personal Electronic Thing (PET) at the bottom of the screen. Last modified July 15th, 2023.One of the most significant parts of the game is the conversation engine (dubbed "Spookitalk") used to interact with the robot staff on board the ship. Know about this game? Add your expertise to help preserve this entry in video game history!Īdditional contributors: Julian McKenzie, Jeanne, Shoddyan, Zeppin. These hints provide all of the solutions in a gradual question and answer format.Ī Macintosh review of Starship Titanic by Andrew Plotkin (April, 1999). Groups +Īll things Douglas Adams, including the original Hitchhiker's At times, you are able to adjust dials which control various attributes of a robot character's personality and general usefulness. Conversation with these characters is done trough a parser system that recognizes key words that the player must input. With a basic set of navigational controls, the player must explore the starship's many rooms, obtaining and manipulating objects and conversing with many different characters in an effort to get better lodgings and set things right along the way. Starship Titanic is a 1st-person adventure game, described by some as a fusion of Myst if it had been conceived by Douglas Adams (author of Hitchiker's Guide to the Galaxy and creative force behind this game). Without time or consideration to any other options, you find yourself quickly shanghaied aboard the Titanic, given an cheap, economy-sized room and put in charge of fixing the puzzling situation aboard the ship. You'll need to deal with a DeskBot, a BellBot, a BarBot not to mention a sarcastic parrot, a proud elevator and a stupid bomb. As a result, all the artificial personalities that manage the ship are also affected. The ship's main computer, Titania, has been sabotaged and gone insane. ![]() Unfortunately something has, quite obviously gone wrong, or at least gone unexpectedly. As the galaxy's most most prestigious, most impressive, largest and therefore most expensive interstellar liner, the Starship Titanic should be the flying treasure of the universe. Without warning, a loud crash introduces you to the Starship Titanic: The Ship That Cannot Possibly Go Wrong. unfortunately the galaxy had other plans. Sit back at your computer, put in a new CD-ROM and relax.
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